This is a place from where I invite you to share with me my
passion for exploring new spaces that are not really fare from here.This
project originated from the researches I did on transposing into visual
spaces the results of equations and mathematical researches using my
photographs as basic source of elements. I use pixels, and sensor's values
before interpolation, as input values into mathematical models designed for
scientific analysis. The results are then expressed within the colors from
the original document used as 'seed'. Such process allows me to create very
intense and complex visual spaces that goes beyond simple graphic art. Most
of all my works there is an underlying reality that originates from the
photo I have used for the process. Most of the equations I use are
describing atomic particles dynamic, energy states, or bio and bio-chemical
structures. I also use statistical models for populations analysis applying
them to the sets of digital photographs.
The transposition of the results into visual structures results in very
powerful visions of dimensions and locations that cannot be 'seen'
otherwise.
I hope that these artworks pleases you and provides you with visual and
emotional comfort.
The images contained on this site are downsized from the originals. Their
size allows for viewing on a monitor and downloading with a modem but the
printing will not be of good quality given that the downsizing did discard
some of the key details contained in the originals.
Each collection can be accessed by clicking one of the buttons on the
navigation bare on the left.
From
pixel[i] entity to population of them.
Pixels are today our common descriptor for visual communication. On the
television screen, in the printed news and magazines, on computer screens,
pixels constitute our interface to perceive and communicate with our
surrounding spaces.
From dynamic to variability:
Pixels are data that describe a single location and its values in colors
and brightness. It is a leverage on reality in that if manipulated it will
transform the representation of our universe.
From time line to resulting states:
Our brain interpret our sensorial inputs, vision, hearing, tasting,
sensing. Pixels can influence our visual perception of life in dramatic ways
that can lead our emotions into intense pleasure and/or lasting deep
deception.
Mathematics and statistics used to reveal characteristics from
individuals or group in society have been our main analytical tools for as
long as theorems, rules and methods.
By using statistics and mathematics and applying to the results visual
interpretations, that are purely conventional transformations, one can
create dramatic new visual spaces.
I chose to work in a photographic style where every pixel has a value and
a justification within the whole image / space in opposition to hand
painting or drawing where pixels are in many cases 'filling' a space.
My path is quite simple; I take a photo from a landscape, a flower, a
rock or a portrait as a starting point that I call ‘seed’.
My framework is first to evaluate the potential for transformation that
would generate a final document with artistic values. I first determine
what type of 'treatments' I will apply, in which order and to what extent so
that the final image will still make sense in a visual and artistic
perspective.
I do not want to lose the initial structural values from the original
photo so I will work in a way that displace parameters such as light,
perspective, relative dimensions, mirroring or inversion. Wavelength[ii]
frequencies are one of my most common denominators between each work. The
reason is that as a pixel is an arithmetical representation of an
information about a location, and is composed of 4 values that are Red,
Green, Blue and brightness, applying modifications on one of more of these
values across a series of pixels can dramatically modify the visual space
where they are located. I may arbitrarily consider that what is dark is
deep and what is white is elevated, so with such a transformation one can
generate a topography[iii]
surface that now is representing a 3D space.
Once we have elevations and depressions relative to a zero surface, we
can modify the R,G and B from a series of pixels, shedding a new light of
different wavelength over an area. The new properties of the light used can
simulate heavy particles beams, instead of photons, that will interact with
the ‘3D surface’ created. The frequency of the wavelength and the type of
particles used to beam on the surface will determine the way the interaction
occurs. In my case I replace white light with shifted frequencies that
modify completely the appearance of a specific surface when bouncing off. I
can also determine the factor of absorption of a wavelength by each pixel,
or a group of pixels. In that case it can be from total absorption, nothing
bounce back, to total refraction, mirror type surface. But by simulating
the usage of particles instead of photos, I obtain much more characteristic
effects.
In the case of particles simulation, I use real life values and
mathematical models that are used in particles analysis by scientific in
physics and atomic research. Such tool allows me to simulate surfaces and
spaces that are very characteristic to a particle model used.
Transformation from original photographs to new image that are visually
very different but still allows for retrieving the original visual elements
such as shape or forms is a complex process. The architecture of a photo is
something very rigorous; very little can be displaced without losing the
whole construct or the visual value of the document.
The eye travels over the space but cannot take over the composition:
Why to transform?
It is a long practice originating since humanity has started to evolve
and needed to communicate over time. Our ancestors did first draw on the
ceiling and walls of caves, representing animal that we were hunting, or
events they were part of. Then drawing became more complex with the
addition of perspective, placing many objects in relation to each others in
different planes, then we did start to fill the spaces of the objects we
were drawing with colors so as to identify them more effectively. In other
places, we used medium such as clay tablets, or fabrics, or even dried
leaves on which we used the juice from fruits or some plants to do the
drawing. Through the centuries we have perfected both techniques: drawing
and painting, but also the way we construct scenery from a 2 dimensional
space to 3 dimensions where perspective allowed to reproduce both the space
and time of the event.
Transformation is not new, but what is new is the fact that we can do
such a complex process by using computer to apply processes driven by
mathematical functions on our imagery. As transformation is mostly a
mathematical exercise, computers are very well suited for that task. With
the emergence of digital photography and the continuous increase in
resolution provided by sensors, we are able today to produce very high
resolution imagery that are very well suited for transformation.
Digital photo is a perfect material for mathematical exercises. However
the power provided by computers makes that digital information could be
manipulated in so many ways that the potential for “enhancement” of the
information is nearly unlimited. We have already experienced that
manipulation from original digital imagery had led to produce alternate
visual documents that are creating false representation from reality.
This is not my intent. The mathematical tools that I have programmed and
am continuing to develop are powerful in manipulating pixel/data. As I have
expressed in my artist statement, I simply use computers and mathematic to
explore different ways to ‘see’ or ‘look’ at my surroundings. So when I
take a photo, it is with the expectation of a final result that will be ‘an
artistic vision expressing likeness of a familiar space, and the idea for
creating uncommon beauty. One peculiar aspect of using computer is to speed
up through fields of data and reach a state of synthesis that finally makes
apparent intricate patterns juxtaposed with simplicity.
Mathematical models open infinity of dimensions and spaces that can be
applied to a single photo creating the potential to discover unlimited new
‘visual experiences’.
This is what this site is about and the collections presented here are to
provide you, the visitor with an idea of what is possible today and how this
path can lead to an infinity of ‘new visual spaces’.
[i]
Pixel Definition (computer sciences)
Pixel (combination of Picture & Element) is
the smallest element of a display which can be assigned a color. If your
display is set to the maximum resolution, it is the smallest building
block on the monitor. If your display is set to a lower resolution, it
can be made up of several blocks to form each pixel.
In fact since the time such a definition was
created the reality of pixel has changed to become a standard reference
for interface between digital and physical. Pixels are used in display
representation as well as in printing processes where the dimensions of
physical printed elements are defined as pixels per inch.
[ii]
The space, reckoned in the direction of propagation, occupied by a
complete wave or undulation, as of light, sound, etc.; the distance from
a point or phase in a wave to the nearest point at which the same phase
occurs.